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Monster Jam
Mjcover2007.jpg
Cover art

Released

November 13, 2007

Developed by

Torus Games

Published by

Activision

Monster Jam is a video game developed by Torus Games and published by Activision. It was released for Nintendo DS, PlayStation 2, Windows, and Xbox 360 on November 13, 2007, and released for the Wii on November 21, 2007 [1]. It is licensed by the monster truck series of the same name, and features 20 real-life monster trucks, including Grave Digger and Maximum Destruction.

This was the first Monster Jam game to feature stadium drag racing, and to also have cross-country off-road racing in a similar vein to the previous Monster 4x4: Masters of Metal game, as well as freestyle. Like Monster Jam: Maximum Destruction, this game features commentary by Scott Douglass. A sequel to this game, Monster Jam: Urban Assault, was released in 2008.

Game Modes

All mode descriptions are used in-game.

Single event

In Single Event mode, the player is given the opportunity to play any game mode that they have already unlocked.

Freestyle

Freestyle places the player in a stadium filled with jumps and destruction.

Stadium Racing

Pedal to the metal racing in a sprint to the finish line.

Stadium Circuit

Half sprint. Half endurance. All action.

Cross Country

No rules. No time limits. No boundaries.

Time Trial

Race against the clock on one hot lap.

Eliminator

Last truck across the line after each lap loses.

There are two 5-lap Eliminators in each region (8 total) with corresponding 3 lap Circuit Races, that are the same track in reverse.

Circuit

Lap based racing against a field of opponents, each looking for the win.

There are two 3 lap Circuit Races in each region (8 total, 12 counting the 2 lap Circuit Races) with corresponding 5 lap Elimimators that are the same track in reverse, followed by one large 2 lap Circuit Race.

Championship

The Championship mode features the player competing in a series of events on their way to the World Finals. Five different series including the World Finals to race and freestyle on different tracks and stadiums.

There are four series in the Championship mode, not including the World Finals. The Southern Series, Coastal Series, Midwest Series, and South East Series. Each containing two tracks for the Circuit and Eliminator racing modes, as well as one track for the main circuit race. Each series also contains their respective stadium events, each stadium with its own freestyle and racing events.

Multiplayer

Compete against friends or rivals for dominance on the track.

Trucks

Tracks

Stadiums

  • San Diego, CA - Qualcomm Stadium
  • Miami, FL - Dolphin Stadium
  • Orlando, FL - Citrus Bowl Stadium
  • St. Louis, MO - Edward Jones Dome
  • Detroit, MI - Ford Field
  • Minneapolis, MN - Metrodome
  • Houston, TX - Reliant Stadium
  • San Antonio, TX - Alamodome
  • Las Vegas, NV - Sam Boyd Stadium (based off of World Finals 7)

Circuit Racing Tracks

South East Series

  • Main Camp
  • The Pit
  • Excavation Site

Midwest Series

  • State Park
  • Riverside Estate
    • This is the only track in the Midwest to be limited to 25,000 points (instead of 50,000).
  • One Hill Resort

Coastal Series

  • Docklands
  • Southern Pier
    • This is the only track on the Coast to be limited to 25,000 points.
  • Harbor Station

Southern Series

  • Mesa Airfield
  • Historic Sunville
  • Copper Gorge

Showroom

After completely finishing a Championship Series, the player will receive a trophy for that series in the Showroom. There are four series trophies to unlock, as well as a World Finals Stadium Racing and a World Finals Freestyle trophy. There are also four different movies to unlock, which highlights the different trucks featured in the game.

Soundtrack

The Nintendo DS release of the game includes 10 songs from around the time the game came out.

  • Set the Speed - Dixie Witch, from the album Smoke & Mirrors (2006)
  • Cherry Red - Five Horse Johnson, from the album The Last Men on Earth (2003)
  • Sweetwater - Five Horse Johnson, from the album The Last Men on Earth (2003)
  • You Can't Ever Get What You Want - Hackman, from the album The New Normal (2007)
  • Let's Pretend We Don't Know Each Other - Milligram, from the album This is Class War (2002)
  • Roll You - Novadriver, from the album Deeper High (2005)
  • Greasin' the Wheel - Puny Human, from the album It's Not the Heat, It's the Humanity (2003)
  • Believe It - Sasquatch, from the album Sasquatch (2004)
  • Let It In - Sasquatch, from the album II (2006)
  • Prizefighter - Throttlerod, from the album Nail (2006)

Trivia

  • Sponsor banners for some of Wrigley's most prominent brands (Big Red, Juicy Fruit, Winterfresh, Doublemint, Spearmint) are seen all over the game. While it could be speculated that Wrigley's was going to be a sponsor for the 2007 (or perhaps 2008) Monster Jam season, nothing was actually confirmed or even mentioned about this (at least from a quick Google search).
  • Then-president of Monster Jam Charlie Mancuso's name is misspelled as "Mancusco" in the credits.
  • This was the first Monster Jam game to feature Bounty Hunter, Iron Outlaw, and Scarlet Bandit. They were supposed to be included in the first two Monster Jam games, but were cut due to licensing issues with 2Xtreme Racing.
  • In Multiplayer, Las Vegas is not available as a stadium race.
  • This was the first Monster Jam game to be published by Activision.
  • The World Finals map in the game is similar to the World Finals 7 track.
  • The maximum score a player can achieve on the Main Camp, The Pit, Riverside Estate, Southern Pier, Mesa Airfield, and Historic Sunville tracks is 25,000 points. Meaning once they hit 25,000, no more points will be rewarded no matter how many stunts they perform or obstacles they smash. This does not apply to the Excavation Site, State Park, One Hill Resort, Docklands, Harbor Station, and Copper Gorge races, as the maximum score allowed on those tracks is 50,000 points. The reason for this is unknown as far higher scores could be achieved if it weren't for these restrictions.
  • The logo for An Escalade can be found within the texture files of the game. Indicating that it was planned very early in development.

Gallery

References

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